Sunday 2 July 2017

VR Escape the Room Trilogy (Verdict: Avoid)


Hello VR Followers, for today's review: The VR Escape the Room Trilogy.

VR Escape the Room Trilogy.


These 3 games aren't a trilogy in terms of any continuity, only that they are 3 escape room games from the same developer that likely use the same engine. At the moment you can buy them in a bundle with 57% off in the Steam sale, which peaked my interest enough to take a chance on them.

To explain to the uninitiated, escape rooms are where you are put into a locked room, and in order to escape you have to solve puzzles that build up to letting you open the exit, whether it is finding keys, numbers to a keypad code, whatever.

In fact escape rooms are a new trend in real life as well. I haven't been to one in the UK yet, but I have been to 2 in the US and 1 in Israel and I can tell you the general experience is very similar, it's just the setting and puzzles are different. I do quite like escape rooms because they appeal to the puzzle solver in me, so this is another reason I was interested in these games.

A key difference to real life vs VR escape rooms is that in real life you tend to be a team locked in the room, whereas in VR you are on your lonesome.

A Bad Experience

Don't drop a book on the floor, you won't be able to pick it up again! WTF?

Unfortunately, this game series did not work well for me. I only actually played The Cabin: VR Escape the Room and then I asked for a refund. I will tell you why.

If you look in the Store Page for this game, you will see the words "This VR game requires a play area of at least 2.1m x 1.8m." My play area is 2.3m by 2.2m, should I should be fine, right?

Wrong. The game operates by relying completely on room scale to let you move around the VR space, there is no other method of moving in the game except to physically move yourself. This is what it is important that you have sufficient space.

The problem is, the game does not render the VR world properly into your space. For me it was off centre, and the result was that one of the walls was rendered about 30cm past my real wall. I managed to play the game for a bit, but then found a button on this wall that I needed to press, and I couldn't because my real wall stopped me from getting there.

So I couldn't continue, stopped dead by a technical issue.

Another thing I found is that the VR world's floor was rendered about 20cm below my real floor. The result of that is that if you drop books on the floor, you can't pick them up.

I say this to the developers, "Come on guys!" If you are going to create a game that relies on room scale then you can at least make sure the game world maps properly onto the real world, otherwise
what is the point?

So it is a thumbs down and a recommendation on me to avoid this series of games. I don't care if the bundle is 57% off, if the game is technically unplayable it could be £1 for all I care. Luckily, Steam gave me a refund (good ol' Steam, they have never done me wrong).

I've been on Steam since Half Life 2 came out and now I've only ever claimed 2 refunds. One for The Solus Project and now one for this game bundle. This shows you what a crap shoot the VR game industry is right now.

The Solus Project Review (Verdict: Avoid)

Hi everyone,

The first game I am reviewing from my Steam bargain list is The Solus Project. Despite what I said in my Steam sale post about not wanting to burn through the games quick in a rush to review them, I've spent 3 hours on The Solus Project and I'm not going to play it any more. The reason for this is a game breaking bug which has no place being in any commercial release. Skip to the section titled "The Game Breaker" if you want to jump straight to finding out what it is, but I strongly recommend steering clear of this game until you see this bug is fixed (which based on an Internet search demonstrating this problem going back over a year, is unlikely to be any time soon).


The Premise


The background for The Solus Project is that Earth has been destroyed by a wandering rogue star. Scientists saw it coming a couple of decades ahead of the actual event and so life vessels were built and a fraction of the population managed to escape to regroup near Pluto. Exploratory vessels have been sent into deep space in order to find new planet to colonise.

However, after years of travel disaster strikes (of course). As you are approaching your destination planet, your ship is destroyed and you manage to escape and crash land in a life pod. This is where the game starts, you have to learn how to survive and try to contact your people to let them know what happened.

If the crash land and survive premise sounds a bit familiar, this is because it's basically the same as Subnautica. Different world and different type of game (diving underwater vs on land) but yeah, it seems this is a bit of a cliché. The VR market is full of them!

Playing the Game.


The game babysits you through the first hour to form a tutorial on how to play. First steps sound very textbook. Find shelter, food and water, make fire for heat and light.


The weather is one of the highlights of the game world - extremely threatening

Shelter is very important in this game because the planet does have extreme weather. Rains come in with only the warning of rolling clouds from the horizon and typically feature dangerous lightning, tornados are also too common and you even get meteor showers. The weather effects in The Solus Project are very well done and carry a real sense of concern. You will find yourself strongly motivated to stop what you are doing and find some shelter nearby to wait out the storm. As well as food and drink, your character has to sleep to survive. Storms can take hours of in-game time to pass so what else is there to do but catch forty winks while you wait for it to blow over?

Once you finish the first survival steps the game prods you into exploring the area, trying to find survivors and work out how you can communicate to your people off-planet. After some time spent being in this mindset, you'll quickly realise that survival is in fact largely trivial in this game. Food and water sources are plentiful, at least in the first few hours, and your biggest problem is managing the very small inventory space you have when you start. I guess it is realistic not to be able to hold much, and you can upgrade your storage by finding backpacks in wrecked bits of ship and life pods. But after going so heavy on the survival element and making you think you need to horde food and water, you realise that actually travelling light is the best option. All you need to do is run for cover when the weather comes in and, hey, you're surviving just fine on this supposedly hostile planet.

The game prods you into your first few discoveries, you find another person in their camp and see they were also trying to build a way of communicating off planet and then the game helps you with getting the first few parts. Then all the help stops suddenly.

As someone who doesn't necessarily need to be hand-held through open world games, I explored for the next hour and had a very good time before I saved and finished my gaming session.


Graphics and Sound


The day and night skies are very pretty

I always start with sound in these sections because it seems easier to review 😁. The sound in The Solus Project is very atmospheric. The high points are when you are suffering the extreme weather, you can hear the wind whipping around you, rain falling hard, meteorites striking all around you. Other than the weather however, sound is relegated to plodding steps, the bing of some piece of tech nearby, the sound of fire on your old-school torch and the movement of wind.

The graphics in the game are quite detailed and successfully immerse you into this somewhat barren landscape. However, much like sounds outside the storms, none of it is particularly memorable in the first few hours. Landscapes are convincing if dull, the dark sky at night is very pretty with stars and during the day quite beautiful with the alien planets close up in the sky. The skies are well done, but you don't spend much time looking up in this game so you soon forget the sky. Landscapes are barren, caves dull. Again, I guess this is realistic, but it's not very exciting. Overall, however, you do have to say the overall immersion is of a very high standard.

The game engine seems to run well. I don't recall much in the way of stuttering, no SteamVR loading screens randomly popping in, load times are deliberate and only occuring during area transitions, the game runs fine, except....


The Game Breaker


Having played for 3 hours I decided to save and finish my session. The game focusses on realism and I was having enough fun to want to keep exploring and see what happens next. So I was looking forward to starting up again the next day.

The next day, I loaded the savegame, and appear 20 feet under ground level and I start falling away from the game world. Hoping this is a one-off, I reloaded again, and the same thing happened. I reloaded a third time just in case, same thing again.

So basically my save is corrupted and I can't continue.

The game has an autosave feature so I tried that. The save loads fine, but the autosave was during the last area transition, and I probably played 1 to 1.5 hours and completed a whole bunch of tasks before I manually saved, so that is not good enough.

The game has a device which allows you to teleport short distances, so I wondered if I could use that to reload and quickly teleport back above ground again to salvage my savegame. I tried maybe 20 times, but the device does not behave predictably in this unpredictable situation, so it is no good.

So I uninstalled the game and I won't be going back for now.

There is absolutely no excuse for this kind of ridiculous save-breaking game-breaking bug in a game which is £14.99 at full price. This save game corrupted at the end of my first play session. If it is going to happen that soon in the game then it could be a common bug for all I know, and I'm not going to risk my game time with that. Indeed, a very quick search on Google brings up multiple results with other players having the same problem, results going back more than a year.

This is exactly what I am talking about when I say you take a risk every time you buy an Indie VR game. I can't say I have ever come across such a heinous and ridiculous save corruption bug before. Even in Bethesda games like Fallout and The Elder Scrolls series which have been glitchy in their time (particularly Fallout 3 and Fallout: New Vegas), the game developers cover this by giving you multiple regular autosaves so although it can be annoying, the worst that can happen is you lose 30 minutes of gameplay.

This is why I'm taking the opportunity during the Steam sales to buy these games. I would have been absolutely raging if I'd spent £14.99 on this only for it to crap out after 3 hours. As it stands, at £7.49, I'm still going to try for my first ever Steam refund, I'm not content to patiently wait potentially another year to see if they'll fix this problem.


Verdict


I am disgusted with such an awful game-breaking bug. A very quick search on Google shows that this is a fairly common problem that has been going on for at least a year, and it still isn't fixed.

I have to recommend to everyone to avoid buying this game, discounted or not!

Avoid!